In computing, multi-touch is technology that enables a surface (a trackpad or touchscreen) to recognize the presence of more than one or more than two points of contact with the surface. The origins of multitouch began at CERN, MIT, University of Toronto, Carnegie Mellon University and Bell Labs in the 1970s. Multi-touch was in use as early as 1985. Apple popularized the term "multi-touch" in 2007. Plural-point awareness may be used to implement additional functionality, such as pinch to zoom or to activate certain subroutines attached to predefined gestures.
The two different uses of the term resulted from the quick developments in this field, and many companies using the term to market older technology which is called gesture-enhanced single-touch or several other terms by other companies and researchers. Several other similar or related terms attempt to differentiate between whether a device can exactly determine or only approximate the location of different points of contact to further differentiate between the various technological capabilities, but they are often used as synonyms in marketing.
Video Multi-touch
Definition
In computing, multi-touch is technology which enables a trackpad or touchscreen to recognize more than one or more than two points of contact with the surface. Apple popularized the term "multi-touch" in 2007 with which it implemented additional functionality, such as pinch to zoom or to activate certain subroutines attached to predefined gestures.
The two different uses of the term resulted from the quick developments in this field, and many companies using the term to market older technology which is called gesture-enhanced single-touch or several other terms by other companies and researchers. Several other similar or related terms attempt to differentiate between whether a device can exactly determine or only approximate the location of different points of contact to further differentiate between the various technological capabilities, but they are often used as synonyms in marketing.
Maps Multi-touch
History
1960-2000
The use of touchscreen technology pre-dates multi-touch technology and the personal computer. Early synthesizer and electronic instrument builders like Hugh Le Caine and Robert Moog experimented with using touch-sensitive capacitance sensors to control the sounds made by their instruments. IBM began building the first touch screens in the late 1960s. In 1972, Control Data released the PLATO IV computer, a terminal used for educational purposes, which employed single-touch points in a 16×16 array user interface. These early touchscreens only registered one point of touch at a time. On-screen keyboards (a well-known feature today) were thus awkward to use, because key-rollover and holding down a shift key while typing another were not possible.
An exception was a multi-touch reconfigurable touchscreen keyboard/display developed at the Massachusetts Institute of Technology in the early 1970s.
In 1977, one of the early implementations of mutual capacitance touchscreen technology was developed at CERN based on their capacitance touch screens developed in 1972 by Danish electronics engineer Bent Stumpe. This technology was used to develop a new type of human machine interface (HMI) for the control room of the Super Proton Synchrotron particle accelerator. In a handwritten note dated 11 March 1972, Stumpe presented his proposed solution - a capacitive touch screen with a fixed number of programmable buttons presented on a display. The screen was to consist of a set of capacitors etched into a film of copper on a sheet of glass, each capacitor being constructed so that a nearby flat conductor, such as the surface of a finger, would increase the capacitance by a significant amount. The capacitors were to consist of fine lines etched in copper on a sheet of glass - fine enough (80 ?m) and sufficiently far apart (80 ?m) to be invisible (CERN Courier April 1974 p117). In the final device, a simple lacquer coating prevented the fingers from actually touching the capacitors. In 1976, MIT described a keyboard with variable graphics capable of multi-touch detection, for what is very likely to be the very first multitouch screen.
In the early 1980s, The University of Toronto's Input Research Group were among the earliest to explore the software side of multi-touch input systems. A 1982 system at the University of Toronto used a frosted-glass panel with a camera placed behind the glass. When a finger or several fingers pressed on the glass, the camera would detect the action as one or more black spots on an otherwise white background, allowing it to be registered as an input. Since the size of a dot was dependent on pressure (how hard the person was pressing on the glass), the system was somewhat pressure-sensitive as well. Of note, this system was input only and not able to display graphics.
In 1983, Bell Labs at Murray Hill published a comprehensive discussion of touch-screen based interfaces, though it makes no mention of multiple fingers. In the same year, the video-based Video Place/Video Desk system of Myron Krueger was influential in development of multi-touch gestures such as pinch-to-zoom, though this system had no touch interaction itself.
By 1984, both Bell Labs and Carnegie Mellon University had working multi-touch-screen prototypes - both input and graphics - that could respond interactively in response to multiple finger inputs. The Bell Labs system was based on capacitive coupling of fingers, whereas the CMU system was optical. In 1985, the canonical multitouch pinch-to-zoom gesture was demonstrated, with coordinated graphics, on CMU's system. In 1990, Sears et al. published a review of academic research on single and multi-touch touchscreen human-computer interaction of the time, describing single touch gestures such as rotating knobs, swiping the screen to activate a switch (or a U-shaped gesture for a toggle switch), and touchscreen keyboards (including a study that showed that users could type at 25 words per minute for a touchscreen keyboard compared with 58 words per minute for a standard keyboard, with multi-touch hypothesized to improve data entry rate); multi-touch gestures such as selecting a range of a line, connecting objects, and a "tap-click" gesture to select while maintaining location with another finger are also described.
In 1991, Pierre Wellner advanced the topic publishing about his multi-touch "Digital Desk", which supported multi-finger and pinching motions. Various companies expanded upon these inventions in the beginning of the twenty-first century.
2000 - present day
Between 1999 and 2005, the company Fingerworks developed various multi-touch technologies, including Touchstream keyboards and the iGesture Pad. in the early 2000s Alan Hedge, professor of human factors and ergonomics at Cornell University published several studies about this technology. In 2005, Apple acquired Fingerworks and its multi-touch technology. In January 2007, multi-touch technology became mainstream with the iPhone, and in its iPhone announcement Apple even stated it "invented multi touch", however both the function and the term predate the announcement or patent requests, except for the area of capacitive mobile screens, which did not exist before Fingerworks/Apple's technology (Fingerworks filed patents in 2001-2005, subsequent multi-touch refinements were patented by Apple).
However, the U.S. Patent and Trademark office declared that the "pinch-to-zoom" functionality was predicted by U.S. Patent # 7,844,915 relating to gestures on touch screens, filed by Bran Ferren and Daniel Hillis in 2005, as was inertial scrolling, thus invalidated a key claims of Apple's patent.
In 2001, Microsoft's table-top touch platform, Microsoft PixelSense (formerly Surface) started development, which interacts with both the user's touch and their electronic devices and became commercial on May 29, 2007. Similarly, in 2001, Mitsubishi Electric Research Laboratories (MERL) began development of a multi-touch, multi-user system called DiamondTouch. In 2008, the Diamondtouch became a commercial product and is also based on capacitance, but able to differentiate between multiple simultaneous users or rather, the chairs in which each user is seated or the floorpad on which the user is standing. In 2007, NORTD labs Open Source system offered its CUBIT (multi-touch).
Small-scale touch devices rapidly became commonplace in 2008. The number of touch screen telephones was expected to increase from 200,000 shipped in 2006 to 21 million in 2012.
In May 2015, Apple was granted a patent for a "fusion keyboard", which turns individual physical keys into multi-touch buttons.
Brands and manufacturers
Apple has retailed and distributed numerous products using multi-touch technology, most prominently including its iPhone smartphone and iPad tablet. Additionally, Apple also holds several patents related to the implementation of multi-touch in user interfaces, however the legitimacy of some patents has been disputed. Apple additionally attempted to register "Multi-touch" as a trademark in the United States--however its request was denied by the United States Patent and Trademark Office because it considered the term generic.
Multi-touch sensing and processing occurs via an ASIC sensor that is attached to the touch surface. Usually, separate companies make the ASIC and screen that combine into a touch screen; conversely, a trackpad's surface and ASIC are usually manufactured by the same company. There have been large companies in recent years that have expanded into the growing multi-touch industry, with systems designed for everything from the casual user to multinational organizations.
It is now common for laptop manufacturers to include multi-touch trackpads on their laptops, and tablet computers respond to touch input rather than traditional stylus input and it is supported by many recent operating systems.
A few companies are focusing on large-scale surface computing rather than personal electronics, either large multi-touch tables or wall surfaces. These systems are generally used by government organizations, museums, and companies as a means of information or exhibit display. Large scale multi-touch surfaces are manufactured by Finnish company MultiTaction on their 55" MT Cells (55" screens) who also have office locations in London, California and Singapore. MultiTaction also build unique collaboration software especially designed for multi-touch screens such as MT Canvus and MT Showcase.
Implementations
Multi-touch has been implemented in several different ways, depending on the size and type of interface. The most popular form are mobile devices, tablets, touchtables and walls. Both touchtables and touch walls project an image through acrylic or glass, and then back-light the image with LEDs.
Touch surfaces can also be made pressure-sensitive by the addition of a pressure-sensitive coating that flexes differently depending on how firmly it is pressed, altering the reflection.
Handheld technologies use a panel that carries an electrical charge. When a finger touches the screen, the touch disrupts the panel's electrical field. The disruption is registered as an computer event (gesture) and may be sent to the software, which may then initiates a response to the gesture event.
In the past few years, several companies have released products that use multi-touch. In an attempt to make the expensive technology more accessible, hobbyists have also published methods of constructing DIY touchscreens.
Capacitive
Capacitive technologies include:
- Surface Capacitive Technology or Near Field Imaging (NFI)
- Projected Capacitive Touch (PCT)
- Mutual capacitance
- Self-capacitance
- In-cell Capacitive
Resistive
Resistive technologies include:
- Analog Resistive
- Digital Resistive or In-Cell Resistive
Optical
Optical touch technology functions when a finger or an object touches the surface, causing the light to scatter, the reflection is caught with sensors or cameras that send the data to software which dictates response to the touch, depending on the type of reflection measured.
Optical technologies include:
- Optical Imaging or Infrared technology
- Rear Diffused Illumination (DI)
- Infrared Grid Technology (opto-matrix) or Digital Waveguide Touch (DWT) or Infrared Optical Waveguide
- Frustrated Total Internal Reflection (FTIR)
- Diffused Surface Illumination (DSI)
- Laser Light Plane (LLP)
- In-Cell Optical
Wave
Acoustic and radio-frequency wave-based technologies include:
- Surface Acoustic Wave (SAW)
- Bending Wave Touch (BWT)
- Dispersive Signal Touch (DST)
- Acoustic Pulse Recognition (APR)
- Force-Sensing Touch Technology
Multi-touch gestures
Multi-touch touchscreen gestures enable predefined motions to interact with the device and software. An increasing number of devices like smartphones, tablet computers, laptops or desktop computers have functions that are triggered by multi-touch gestures.
Multi-touch software
Many vendors have developed multi-touch software products that allow people to drag, resize, and rotate photos, videos and electronic documents (e.g. unedged arena, nuiSense business, snowflake, omnitapps).
Multi-touch software often has common features that enable non-technical people to quickly configure multi-touch presentations. This software may be useful in museums, kiosks, education, storefront windows, fairs and showrooms. It can be also used for collaboration purposes.
Popular culture
Before 2007
Years before it was a viable consumer product, popular culture portrayed potential uses of multi-touch technology in the future, including in several installments of the Star Trek franchise.
In the 1982 Disney sci-fi film Tron a device similar to the Microsoft Surface was shown. It took up an executive's entire desk and was used to communicate with the Master Control computer.
In the 2002 film Minority Report, Tom Cruise uses a set of gloves that resemble a multi-touch interface to browse through information.
In the 2005 film The Island, another form of a multi-touch computer was seen where the professor, played by Sean Bean, has a multi-touch desktop to organize files, based on an early version of Microsoft Surface[5] (not be confused with the tablet computers which now bear that name).
In 2007, the television series CSI: Miami introduced both surface and wall multi-touch displays in its sixth season.
After 2007
Multi-touch technology can be seen in the 2008 James Bond film Quantum of Solace, where MI6 uses a touch interface to browse information about the criminal Dominic Greene.
In the 2008 film The Day the Earth Stood Still, Microsoft's Surface was used .
The television series NCIS: Los Angeles, which premiered 2009, makes use of multi-touch surfaces and wall panels as an initiative to go digital.
In a 2008, an episode of the television series The Simpsons, Lisa Simpson travels to the underwater headquarters of Mapple to visit Steve Mobbs, who is shown to be performing multiple multi-touch hand gestures on a large touch wall.
In the 2009, the film District 9 the interface used to control the alien ship features similar technology.
See also
References
External links
- Multi-Touch Systems that I Have Known and Loved - An overview by researcher Bill Buxton of Microsoft Research, formerly at University of Toronto and Xerox PARC.
- The Unknown History of Pen Computing contains a history of pen computing, including touch and gesture technology, from approximately 1917 to 1992.
- Annotated bibliography of references to pen computing
- Annotated bibliography of references to tablet and touch computers
- Video: Notes on the History of Pen-based Computing on YouTube
- Multi-Touch Interaction Research @ NYU
- Camera-based multi-touch for wall-sized displays
- David Wessel Multitouch
- Jeff Han's Multi Touch Screen's chronology archive De
- Force-Sensing, Multi-Touch, User Interaction Technology
- LCD In-Cell Touch by Geoff Walker and Mark Fihn
- Touch technologies for large-format applications by Geoff Walker
- Video: Surface Acoustic Wave Touch Screens on YouTube
- Video: How 3M(TM) Dispersive Signal Technology Works on YouTube
- Video: Introduction to mTouch Capacitive Touch Sensing on YouTube
Source of the article : Wikipedia